None of this pertains the point I was trying to make, which is that heavy armor classes get flower armor with a stat (might) that benefits their classes. Light flower armor gives a boost to will, which benefits the light armor classes. It makes no sense at all to give vitality as the stat for the medium armor, as it benefits none of the medium armor classes. They should make two sets of medium armor (one agility for warden, burg, and hunter; one might for Beorning), as they have done with every other reward / barter medium armor to this point.
While your partially right with this, wardens and beorns in fact benefit just fine from vit based armour. Since both get 5x morale per vit, there isn't a significant difference between the armour being might/agi based or vit based. Especially since it has lots of essence slots all it really does is change where stats are contributed from. Someone with more knowledge of the relative value of morale vs. mastery on essences may correct me here, but i believe its close enough that the total stats would balance out just fine.
This of course does nothing for hunters/burgs. This is especially mystifying seeing as how a primary part of this update was to bring those two classes dps up to balance, but whats new really. Agi based based med armour should be added (and might as well just for true balance) but I just wanted to point out with intelligent gearing that vit based would in fact benefit half of the medium armour classes just fine.