
Originally Posted by
zaboch
- I'll just say it here again, for emphasis. I'm fine with lesser/landscape mobs sharing skins or having low effort put into them, maybe even some for 3 mans. But 6 mans and especially raids should not look like the same henchmen that we fought on landscape, it's completely breaking the one unique thing LOTRO has, world building.
The first two raids in the game in 2007, Helegrod and Rift, are filled with landscape mobs - Angmarim, spiders, drakes, giants, spirits, trolls, hillmen, worms - all identical to landscape versions. Even many of the bosses were just slightly larger or tougher landscape mobs - merrevail, gortheryg, wraiths.
Putting tougher versions of landscape mobs in an instance or raid is not a matter of laziness or inadequate staffing; it's a narrative choice. Instances in this game are narratively linked to the areas in which they're found, so of course they're going to have the same kinds of enemies.
Arda Shrugged : Elendilmir (RIP) -> Arkenstone -> Anor (RIP) -> Landroval -> Treebeard