I had many suggestions on this subject at the time.
A simple solution, "%" total morale scaling for each heal gambit.Personally, I think this change would be much better.
For Example;
-Persevere: Heals %5 Max Morale every 3 seconds..
-Safeguard: Heals %10 Max Morale every 3 seconds..
-Restoration: Heals %15 Max Morale every 3 seconds..
Who want to play tanks will have much more healing, and those who want to play Dps(glass cannon) and sacrifice their max morale will have lower healing. Or you can play off-tank build high morale and high heal with balanced DPS(mostly for pvmp or soloing)
Yeah this is something that was heavily suggested by players back in 2018 during that class work. For some reason, they decided against it. Idk why, Guardian has % morale heal skills. Champion has a resettable % morale heal, so obviously the tech already exists to change Warden HoT to %.
Ultimately, this would help quite a bit for Warden to tank but it still wouldn’t fix the problem of Warden’s having no defensive “cooldown” abilities whatsoever. Fights like Shelob and FoKD require well timed defensive cooldown use to mitigate damage.
If they rescaled HoT skills to %, fixed Never Surrender, and gave us 1-2 defensive cooldowns as gambits, that’s the only way you’d see Blue Warden in the meta again IMO.