I know this might be an unpopular idea to some. But I cant help but notice a lot of PVMP activity ends up being Grams and GV camps. Any time one side has more numbers than the other it often results in a camp. And standoffs are only fun for archers and burgs/wargs. The incentives for taking keeps and outposts provide buffs but no actual rewards, other than a 1/day quest, so the incentive to do them is minimal. I cant help but feel if taking a keep/outpost gave at least a marginal amount of comms and renown/infamy and maybe the quests gave a bit more it might promote the spreading out and utilization of the whole map. So instead of being trapped at a home base, the side with lower population could go out and focus on objectives which would spread out the disparity of numbers and more equal and dynamic fights would occur all over the map instead of just camping. Worst case scenario things just get flipped back and forth over and over but at least the activity would be out in the map. Any thoughts on this idea? The concept is that strengthening Objective driven play, results in PVP that just... happens and is dynamic and fun and creates itself. Ganks. Mind battles. Spying. All that fun stuff.