It's been consistently funny to me to see the worries about 'why aren't you wrapping up existing story threads before you start new ones?'
I would say it's only funny because you're on the other side of things... so you know where it's going, at least some of it, and artistically/as a creator there is really not that much difference, except for what cool new things you guys can work on next. Which I get, I have an entire world of my own in my head and all it comes down to is jumping from one thing to the other, even if you try to dedicate to a specific thing. But, move back in time a bit -> narratively, I didn't really have to wait 10 years by making various detours and exploring brand new stories in different directions - to use a hyperbole - to see the March of the King reach Black Gate. It happened almost instantly and immersed me in the direction of the story, kind of "follow with the tide" sort of thing. I never said we can't have detours though and I did accept them so far but to take a detour after detour (kind of), now that is a tiny bit more worrying. "Immersion burn out" factor, so to speak, loss of impetus and so on. Karazgar is fine not being there yet though That's a sort of thing that's self evident because he isn't really much of a threat to the West and not as worth pursuing, narratively. So, all in all, I just wonder if the game manages to make me feel, as a thinking living character in a living world, that I really need to go where I am told to go next or that the said happenings are warranted. If that really works, at least narratively will feel okay, so immersion doesn't suffer... though still some burn out with the constant gathering of things on shelfs and you never get to fully consume any of these jars and fully enjoy that one specific meal... too much of it can have its toll