
Originally Posted by
OnnMacMahal
1, 2 or 3
4.
2/3 are lumped together. 4/5 are lumped together. Chain is only 2 gambits. You generate AT faster if you choose too, but still have the choice to ignore them. AT is now capped at 5.
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If I had to choose it would be 3, even if I dislike the choice to remove a working chain system now. It's a mechanic that does lock you behind stuff, but it's a mechanic that also forces you to have more choice and is more engaging.
I had fun playing with it and thinking variations on the theme. Especially combat openers which didn't follow the 2-3-4/5 theme because you did allow 2-3-2-4-3-5 rotation example to run 2 sequences at once.
1/2 are just the same issue if you think that there is an issue with chains. 2 is especially bad ### now your talking about your middle one 4s, which are slow.
The removal of the gambit buff is probably for the best. I don't really agree that blue needs to keep the bulk of the chains, it didn't work well there are your more or less the same requirement to "react" more with your gambits.
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DPS wardens did have chains. Altho they didn't like them much. 123-1231-12312 is a chain regardless. It was forced on you for effects. Then, there was a branching chain with 121 and 1212 after them for more effects. People both liked these and hated them, mainly for the RNG.
I think this is a good example that on the surface people hate chains, but because it makes the gambit system more than just gambits and masteries, it adds a layer of mastery. One that both experts and basics players can accomplish and enjoy.
Removing the chain buff. You can ignore the chains fully once you have 3. It doesn't gate you. It just forces you to think of SOME chain, and doesn't give it you passively. With cooldowns, you may only need to think about it a tiny bit to get it and the system is mostly passive anyway. with 2/3+4/5 you would naturally get a few chains in anyway. You just have to be aware not to spam up the same few top end gambits and rotate round a little.
Last edited by bohbashum; Feb 13 2023 at 02:17 PM.
Level 140: Burg, Captain, Guard, Brawler, Hunter, Lore-Master, Minstrel, Champ, Warden, Rune-Keeper, Beorning