Well, durability is good mention. It's good way to buff item without reaching caps. Like we have raid armor with 40 durability, but we can use our crafting profession to "upgrade" item to 50 durabilityCan i suggest some insane things from other games?
Crafting itself is very boring. Its just a menu and an induction. We have to jazz it up.
Some crafts could have utility for groups like others. For example. Durability is very boring. But look at monster hunter for a moment. You can sharpern your weapons before a hunt. You can then resharpen it later. Mechanically you could say its like food, but it could be a single weapon smith in a group who buffs everyones weapons before a raid. Musical instruments like war drums have commonly given buffs before fights. Woodworkers already make drums..
Tradepack runs from Archeage are huge. Im not suggesting to make tge world Open PvP. But maybe some kinda of travling challange to move resources over vast distances with challanges along the way. Maybe Umbar doesnt have great wood, so a run from mirkwood to supply them is needed. Players could do this for there own gain, or complete novices do this for people who do not want to do the challange that isnt fighting. Maybe a session play like the chicken to transport the goods making landscape much harder. You get the idea?
This form's session has expired. You need to reload the page.
Reload