Quote Originally Posted by Ketriana View Post
I'm rather concerned about this. I'm constantly seeing players returning to the game after long absences, and I've taken a lengthy absence from the game in the past myself. Does this mean that all our hard work to raise our guild standing would have decayed during our break from the game? I came back after 7 years myself and I would have been extremely disappointed if I had to start over to raise my guild standing. Something like that is very likely to frustrate and anger returning players, possibly to the point it would discourage them from returning. We really don't need endless grinds or punishment for putting RL first when it comes to something like crafting.

I really dislike this idea unless it is something very simple like, "go talk to this npc and do one quest to have your standing restored to where it was prior to your break." In that case though it seems like it would be a pointless change and would only serve to confuse and annoy people.
Thanks for posting this - I've had the exact same thoughts - that would be really awful since it would be a huge disadvantage for players who cannot (accidents, illnesses etc.) continue playing constantly and then are "punished" for it by such a toxic system, that needs regular activity. I understand where this "idea" might be coming from, but it's toxic nevertheless for a Game, that is supposed to be an "Escape from Reality" and not a mere reconstruction of - especially the distressing! parts of - it!

So, for relaxation's sake, that has been the very reason for me to return to this Game over and over again, I really hope, that such "gaslighting" Game Mechanics, that require players to be active or otherwise be "punished" for inactivity, should not be implemented into a Game, that is and has been a source of enjoyment and escape from an already very "gaslighting" reality in many areas of the World!

Do not to this, Standing-Stone-Devs, I implore you!