Good evening. I wanted to take a moment and let you all know where we are thinking the Guardian will shake out. After reviewing a lot of the feedback here and taking a step back to play through the current specs, we are looking at the following:
Hi Orion! I have just had a huge number of questions. Let's go in order:
For choosing this specialization you will earn te Skill Overwhelm
This specialization will no longer provide the skill Force Opening - See change to The Figher of Shadow for more details.
This takes away the red line's ability to guarantee a parry response without investing in other lines. More and more I'm convinced that the developers should just additionally add opening parry response for Guardian's Ward to the red line specialization and replace the bonus of the current red set.
Thrill of Battle
5 Tiers
Damaging Attacks in combat increase your Critical Chance by 1%/tier
Cap of 5 stacks (5%)
Critical srikes removes the effect; effect lasts for 20 seconds
I understand correctly that when studying five levels of this trait, the maximum possible chance will be 25% (at 1% per tier, ie 5% and a maximum of 5 stacks)?
Reactive Parry
Becomes Reactive Response and Adds the same effect to Block events
Even renaming the trait now implies an response. Reinforce all response skills, or add some new effect to them. If you're so eager to implement block damage mechanics, you'd better expand the spike mechanics for shield or blue talent "Improved Shield Spikes".
Thurst
No longer requires a parry/block event.
Cooldown increases to 12s
12 seconds of cooldown is too much, at least reduce it to 10.
And now on to the most important and sparingly described - the interaction of all former yellow traits with each other and with the traits of other lines.
Bastion of Light
Formerly Take to Heart
Gurardian activates a toggle aura on themselves that marks up to 3 enemies within 5 meters. Marked targets have a reduced chance to hit and are more susceptible to debuffs applied by the Guardian.
Will this skill be affected by legacies on the number of targets?
Radiate
Requires Bastion of Light
15+
Will the mark from "Bastion of Light", debuff from red "Rupture", bleed be copied? Please list all the effects that can be copied.
Flash of Light
Trained SKill
Transforms Damage on marked Targets to Light
25+
Will only the guardian's damag be transformed, or the entire raid? How can I guarantee that the mark will be on the assist if "Bastion of Light" is hanging marks randomly?
Mark of Permanence
Becomes a Trainable Trait
Incapacitate
Becomes a trainable trait.
That is the current thinking.
Similar to "Radiate". What effects will be affected by these traits? Similar to "Flash of Light". How can I guarantee that the mark will be on the assist if "Bastion of Light" is hanging marks randomly?
About unnamed traits:
Insult to Injury
There's some madness going on at the moment with the updated bleeds. Will this trait affect Rupture?
Tenderize
It's worth changing the trigger of this talent from parrying to getting a response.
Warrior's Fortitude
Will these traits still remain in every line? Will they stack?
Singular Focus
Will the debuff be enhanced? It's weaker than other classes at the moment.
Cataclysmic Shout
Will there be any comments about it? Will it remain a useless nonsense with a huge kuldown and cool animation? Again, what debuffs will it copy?
A little bit of my comments.
A lot depends on what effects will be copied, updated or become permanent. For example permanent "Rupture" which can be copied by AOE skills on the whole pack of mobs is a very strong debuff.
As for "Bastion of Light", the aura around the guardian is not the best option for a skill with a limited number of targets. Need to be sure that all effects associated with "Bastion of Light" will hang on a particular mob (boss or assisted target). Perhaps the best solution would be a mark similar to the current "Take to Heart" but with an AoE effect around the target, or a way to quickly get a mark on the desired target.
And in the name of creation, add some extra scaling (physical mastery, critical rating, or finesse) to the main guardian stat.