Quote Originally Posted by Melkorben View Post
It's the right place to raise it up and not in one of the dark corners in this forum that no one read.



Forget the red line- I don't care about it- concentrate only on the support role and save your good wall of text for another day m8 (and I'm really want to know your thought about it m8).



Yes, Yellow/blue meaning became less "supporting" while you have fewer skills and legacies to influence the raid.
Catmint dont needed anymore while you have great healing but what another choice we have?
DPS on Yellow/red: yes, you can do some DPS but- what about the lack of dps that you are causing by lag during that way??
Even when I duo Rako as an DD, much lower lvl boss, and I'm Red/blue and not using ANY support skills, meaning I'm full DPS, it takes me approx 5 min to reduce 25 mil- how much I can reduce for exp. under B2 T3 first phase for 45 sec? is it worth the effort while causing lag to entire raid on that way?
If you take 1/12 as a support role I expect him to be full support all the time, one of the best support skills that LM have is NOT CAUSUING LAG.
I understand that if you dont have any hunters in the group you have some time use dots so why not, its nice to have I guess not more than that.
6/6 no one runs anymore, the new one I guess LM will have its basic role.
3/3 can be done much faster and easier without LM: Cappy + 2x dps.

Cheers
Noone will lag more because of LM than they already do.Its irelevent that you can do 3 man with cap and x2 dps(and tbh combo of LM cap and dps that syncs with lm one of best setups for almost every 3 man).Like I said your sustained DPS in yellow is not that big but still worth implementing,there is more than enough time to keep all debuffs help with water lore and keep burning embers up and its obvious that if you dont have time to DPS due to whatever mechanic you sacrfice your dps for keeping up support.
Pet debuffs for start should be reworked to require less of their constant resummoning and refreshing and move/attach debuffs/buffs to lore master skills.
Here is clear example: sing of power see all ends is useless skill unless you are using old set for crit chance trough BB.Change this skill to have 5% inc crit by default for example,burning embers/gust of wind can apply their own unique debuffs.There is so much skills that you can attach small buffs/debuffs to to make interesting rotation that requires more then pet spam to fully help your group.
We can all bring are sugestions here but what is the fking point,just look at class changes we got already,guardian mostly(not to mention warden NS still didnt get fix).
Running 6/3 man will happen when there is incentive to run them>unique loot/proper itemisation gating unique setbonuses/gear pieces behind different instance.
There is so much things that they can add that would be easy to code but I guess morale bubble for everyone is peak of their imagination.