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  1. #276
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    Nov 2018
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    Quote Originally Posted by Elmagor View Post
    You really want to see update based on guardian fixes and creep buffs? 0.05% of player base really want to see it

    Lol, literally 99,9% of the community wants that.

    Pvmp update, guard/tank update and rk update have been the biggest topics of lotro 2020 and everyone wants it.



    (repost)

  2. #277
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    Mar 2012
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    691
    Quote Originally Posted by Kehleyr_SSG View Post
    Bullroarer is back online for Preview #3. Release Notes have been updated. Enjoy!
    Imagine advertising "PVMP" as a facet of your game when you have things like this happening
    https://www.youtube.com/watch?v=QhMM...ture=emb_title
    Absolutely shameful. Disgrace to the entire industry.

    (Retired... Maybe un-retired?) Arkenstone: Immanitas R12 Burg, Gorbat R12 Reaver, Sueahpro R11 Mini, Falsified R9 RK, -The Blood Hand
    Crickhollow: Orphluk R9 Warg, Orphelun-1 R8 RK. -The Blood Hand.

  3. #278
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    Apr 2016
    Posts
    406
    Quote Originally Posted by J-Moneyforever View Post
    Imagine advertising "PVMP" as a facet of your game when you have things like this happening
    https://www.youtube.com/watch?v=QhMM...ture=emb_title
    Absolutely shameful. Disgrace to the entire industry.


    "exciting combat" !

  4. #279
    Join Date
    Nov 2018
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    761
    Quote Originally Posted by LordOfTheSquids View Post
    Bullroarer is OPENServer Closing Time: Thursday, 10/0/ 5:00 PM EDT (Subject to change).

    [LIST][*]Release Notes new to 10/05 are marked in violet.
    [*]Guardian
    • Cooldown for Thrill of Battle heal reduced to [20->8s].
    • Stoic bubble now provides damage reduction during its effect rather than a heal on expiration.
    • "Bellow" trait reduces Challenge cooldown by 5s per rank. Trait tooltip has been updated to reflect this.
    • Break Ranks now applies a group-wide buff rather than individual.
    • The skill is now triggered by Shield-taunt rather than Shield-smash.
    • This buff can only be triggered once every 60 seconds.
    • Fortification can now begin rebuilding immediately after being cashed out.
    Strange, i still see no new guardian notes...

  5. #280
    Join Date
    Apr 2015
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    4,112
    Quote Originally Posted by HolyDuckTape View Post
    Lol, literally 99,9% of the community wants that.

    Pvmp update, guard/tank update and rk update have been the biggest topics of lotro 2020 and everyone wants it.



    (repost)
    If you create 1000 topics about guardian doesn't means "everyone" wants it. And I have creep and know how many people "care" about PvP. And developers already state what RK fine and wasn't broken - he have broken damage in the past, and developers 100% don't want to bring it back. Even people who have RK agreed what he was broken before fixes

  6. #281
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    Jul 2017
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    214
    Quote Originally Posted by HolyDuckTape View Post
    Strange, i still see no new guardian notes...
    You got a RK cleanse update, what more could you want?

  7. #282
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    Mar 2012
    Posts
    691
    Quote Originally Posted by Morellian View Post


    "exciting combat" !
    Also notable "victory in PVMP brings riches and rewards in the form of armour, weapons and more." *

    *note: Armour and weapons will not be remotely relevant or usable because we stopped updating it 4 years ago.

    (Retired... Maybe un-retired?) Arkenstone: Immanitas R12 Burg, Gorbat R12 Reaver, Sueahpro R11 Mini, Falsified R9 RK, -The Blood Hand
    Crickhollow: Orphluk R9 Warg, Orphelun-1 R8 RK. -The Blood Hand.

  8. #283
    Join Date
    Apr 2007
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    540
    Why was our feedback regarding a single poster's hilariously inaccurate statement removed?

  9. #284
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    Apr 2016
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    406
    Quote Originally Posted by zaboch View Post
    Why was our feedback regarding a single poster's hilariously inaccurate statement removed?
    No spamming the incredibly important feedback thread, can't have anything distracting the devs from hanging on our every word!

  10. #285
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    Apr 2007
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    540
    Quote Originally Posted by Morellian View Post
    No spamming the incredibly important feedback thread, can't have anything distracting the devs from hanging on our every word!
    Such an important feedback thread, they ignored all the feedback that was provided in it.

    Next you're gonna tell me this is just pre-el. patch notes...

  11. #286
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    Apr 2015
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    4,112
    Quote Originally Posted by zaboch View Post
    Such an important feedback thread, they ignored all the feedback that was provided in it.

    Next you're gonna tell me this is just pre-el. patch notes...
    U29 don't have any content for creeps, so they can ignore "Feedback" about that

  12. #287
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    Apr 2007
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    540
    Quote Originally Posted by Elmagor View Post
    U29 don't have any content for creeps, so they can ignore "Feedback" about that
    Quote Originally Posted by Elmagor View Post
    If you create 1000 topics about guardian doesn't means "everyone" wants it. And I have creep and know how many people "care" about PvP. And developers already state what RK fine and wasn't broken - he have broken damage in the past, and developers 100% don't want to bring it back. Even people who have RK agreed what he was broken before fixes
    Quote Originally Posted by Elmagor View Post
    You really want to see update based on guardian fixes and creep buffs? 0.05% of player base really want to see it


    Shhh....don't.

  13. #288
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    Mar 2007
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    2,146
    Quote Originally Posted by Morellian View Post

    P.S. is anything going to be done with the feedback on Missions that you guys specifically asked for?


    SSG specifically asked for "feedback".

    We gave feedback.

    No changes have been made.



    Again.

  14. #289
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    Jun 2011
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    1,166
    Quote Originally Posted by Elmagor View Post
    If you create 1000 topics about guardian doesn't means "everyone" wants it. And I have creep and know how many people "care" about PvP. And developers already state what RK fine and wasn't broken - he have broken damage in the past, and developers 100% don't want to bring it back. Even people who have RK agreed what he was broken before fixes
    Even if you don't know or don't see problems, doesn't mean they don't exist. If there's smoke, there's fire. It's as simple as that.

    People complain because they care, and I think we should appreciate the fact that some people still care and are trying to make things better.

  15. #290
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    Nov 2018
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    761
    Quote Originally Posted by Elmagor View Post
    If you create 1000 topics about guardian doesn't means "everyone" wants it. And I have creep and know how many people "care" about PvP. And developers already state what RK fine and wasn't broken - he have broken damage in the past, and developers 100% don't want to bring it back. Even people who have RK agreed what he was broken before fixes
    And literally every single person in the threads was agreeing to a guard/tank update. Go read all of them back and read the guardian forum itself too while ur at it. A ton of people agreed to it.

    And ohwow devs say something is fine all of a sudden means it is?? rks are literally doing half the dps of other classes on their dps lines while providing zero support that makes up for it. That is not even close to fine. Everyone agreed that rks were stupid OP with ceaseless spam but everyone also agrees that rk dps now is straight up garbage waste at this point.

    Even now everyone is disagreeing with you, seems like you are the 0,05% buddy.

  16. #291
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    Nov 2010
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    0
    I'm really trying to keep my hopes above the waterline with this game as of late and I keep coming back to the same questions: What is the point of a beta server when the feedback is ignored? Why are glaring design flaws with class unbalance, instance design, mechanics, and pvmp (not that I am a participator of the latter) being permitted to bypass the Palantir Program, the literal first line of playtest, to be shown off on Bullroarer like proud achievements to mixed or worse response. Why is there such a disconnect between the state of the game as intended, the state of the game to the players, and the state of the game to the developers, and why isnt that disconnect better addressed?

    And lastly, how can I help fix this game going forward?
    Ive been on a binge of testing nearly every style of debuff I can think of for mechanics not currently working and other oddities I find in the process and submit bug reports.
    I submit applications to the Palantir monthly even though I know the program is basically on hold cause the world (or just the US at this point) is on fire.
    Where does one apply to be a QC member? Or can I volunteer for a part time position?

  17. #292
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    Aug 2012
    Posts
    178
    This posted over three months ago:

    Quote Originally Posted by Vastin View Post
    FoL was changed because it was very clearly broken at lower levels.

    You can blame the ongoing PVP event if you wish, but the fact is that competitive play is very good at highlighting specific issues like that, which otherwise tend to fly under our radar because people tend not to comment on the low level game very much.

    On the plus side, Guardians ARE due for an update soon, so I'll be looking at their general balance. I'm also going to be trying to improve the role of BPE in the game as a whole, so they will likely benefit from that as well.

    -Vastin
    Versus:

    Quote Originally Posted by LordOfTheSquids View Post
    [*]Guardian
    • Cooldown for Thrill of Battle heal reduced to [20->8s].
    • Stoic bubble now provides damage reduction during its effect rather than a heal on expiration.
    • "Bellow" trait reduces Challenge cooldown by 5s per rank. Trait tooltip has been updated to reflect this.
    • Break Ranks now applies a group-wide buff rather than individual.
    • The skill is now triggered by Shield-taunt rather than Shield-smash.
    • This buff can only be triggered once every 60 seconds.
    • Fortification can now begin rebuilding immediately after being cashed out.
    Is incredibly disappointing...

    @SSG, can you please inform us if we can expect any further guardian changes soon?

  18. #293
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    Apr 2016
    Posts
    406
    Quote Originally Posted by Brinuw View Post
    I'm really trying to keep my hopes above the waterline with this game as of late and I keep coming back to the same questions: What is the point of a beta server when the feedback is ignored? Why are glaring design flaws with class unbalance, instance design, mechanics, and pvmp (not that I am a participator of the latter) being permitted to bypass the Palantir Program, the literal first line of playtest, to be shown off on Bullroarer like proud achievements to mixed or worse response. Why is there such a disconnect between the state of the game as intended, the state of the game to the players, and the state of the game to the developers, and why isnt that disconnect better addressed?

    And lastly, how can I help fix this game going forward?
    Ive been on a binge of testing nearly every style of debuff I can think of for mechanics not currently working and other oddities I find in the process and submit bug reports.
    I submit applications to the Palantir monthly even though I know the program is basically on hold cause the world (or just the US at this point) is on fire.
    Where does one apply to be a QC member? Or can I volunteer for a part time position?
    You're not alone, I was pretty much in the same boat as you a few months ago: trying to understand what was going wrong with a game I loved so much, desperate for any chance to help what I perceived to be a well-intentioned but mis-managed dev studio.

    At this point like everyone else I've just given up. Better to detach now to save further heartbreak when things continue to go downhill.

  19. #294
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    Nov 2010
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    0
    Quote Originally Posted by Morellian View Post
    You're not alone, I was pretty much in the same boat as you a few months ago: trying to understand what was going wrong with a game I loved so much, desperate for any chance to help what I perceived to be a well-intentioned but mis-managed dev studio.

    At this point like everyone else I've just given up. Better to detach now to save further heartbreak when things continue to go downhill.
    I refuse to believe that giving up hope is better in the long run for the game. I just want to help

  20. #295
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    Apr 2016
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    406
    Quote Originally Posted by Brinuw View Post
    I refuse to believe that giving up hope is better in the long run for the game. I just want to help
    Better for the game? I'm sure it's not. Better for ourselves? Most probably. There's countless thousands of games & game studios out there who would be grateful for our interest & for our money, rather than grabbing as much of it as they possibly can, then slapping us in the face & demanding more, and giving us stone cold silence when we try and air our dissatisfaction.

  21. #296
    Join Date
    May 2020
    Posts
    44
    Quote Originally Posted by LordOfTheSquids View Post
    [LIST][*]Release Notes new to 10/05 are marked in violet.
    [*]Guardian
    • Cooldown for Thrill of Battle heal reduced to [20->8s].
    • Stoic bubble now provides damage reduction during its effect rather than a heal on expiration.
    • "Bellow" trait reduces Challenge cooldown by 5s per rank. Trait tooltip has been updated to reflect this.
    • Break Ranks now applies a group-wide buff rather than individual.
    • The skill is now triggered by Shield-taunt rather than Shield-smash.
    • This buff can only be triggered once every 60 seconds.
    • Fortification can now begin rebuilding immediately after being cashed out.
    Where are the new guard notes?

  22. #297
    Join Date
    Sep 2014
    Posts
    125
    Quote Originally Posted by LordOfTheSquids View Post
    Bullroarer is OPENServer Closing Time: Thursday, 10/0/ 5:00 PM EDT (Subject to change).

    [*]Warden
    • Light-type Damage DoTs from the Warden Trait Set-Bonus "Martial Fury" have been re-worked to scale properly with the player's primary weapon.
    • Warden Skills Marked Target, Diminished Target, and Fire At Will are now categorized as Javelin Skills instead of Javelin Gambits
    • Warden Trait Set bonus "Makeshift Caltrops" will no longer affect enemies who are normally immune to Slowing effects.

    [*]Rune-keeper
    • The Rune-keeper deed "The Prophetic Word" can now be advanced by the skilll "Scribe a New Ending".
    • Rune-keeper skill 'Scribe a New Ending' may be used while moving

    Well now yellow wardens are going to be useless in REM because the only thing that made them viable was the javelin slow. While I admit this skill's effects should have been addressed long ago, it is almost too little too late at this point, since many people started playing yellow warden precisely for the purpose of using the hampering javelin debuff. I'm not at level cap myself, but I can say with a great deal of certainty that there are requests for Yellow Warden for REM every day in world chat (on Landy anyway). Shame that the utility of the class can be won or lost over 1 skill.

    On that note, it would be nice if not EVERY single raid boss was immune to slow debuffs or FMs. Makes CC classes like burg or yellow LM limited in their repertoire of skills.

    Also, RK cure changes ought to be addressed further - either give it a longer cooldown or a shorter duration. I was fighting an RK on spider and they literally didn't drop any health at all because they could spam cure any poison dot placed on them. 3 cures over 6 seconds on 8s cooldown probably merits a small increase in recharge. And before people respond with gripes about PvP performance of skills being irrelevant — for comparisons sake, look at the cooldown and power cost of "Scribe New Ending" compared to other classes like Champ or Warden that are left to dry. Adding 4 or 5s cd would be negligible on RK in PvE, and might be enough to fix some of the PvP disparity.

    With that being said, would be nice to let Champs remove 2 debuffs, and same with wardens. Reducing the power costs of their respective cure skills (664 power on 130 warden First Aid) would be a welcome change too.

    Throllo
    Last edited by fmac81; Oct 05 2020 at 11:14 PM.
    Servers: Bullroarer, Gladden, Landroval (new primary), Arkenstone (Grimmtail)
    Long live Dwarrowdelf server! You shall be missed!

  23. #298
    Join Date
    Jun 2011
    Posts
    841
    Quote Originally Posted by fmac81 View Post

    Well now yellow wardens are going to be useless in REM because the only thing that made them viable was the javelin slow. While I admit this skill's effects should have been addressed long ago, it is almost too little too late at this point, since many people started playing yellow warden precisely for the purpose of using the hampering javelin debuff. I'm not at level cap myself, but I can say with a great deal of certainty that there are requests for Yellow Warden for REM every day in world chat (on Landy anyway). Shame that the utility of the class can be won or lost over 1 skill.

    On that note, it would be nice if not EVERY single raid boss was immune to slow debuffs or FMs. Makes CC classes like burg or yellow LM limited in their repertoire of skills.
    Sadly slow had to go since it had potential to ruin future raids/boss fights by just kiting boss.It was used to kite 1st boss with ease and that is simply problem with boss design(you can kite it without slow/run speed buffs).Only difference pugs will take less melee on fire phase(poor design even tho you can run trough spiderlings) and you will have to dps double the amount.It hurts only 1st boss farms but people will get used to it.

    Ward has much bigger problem that went under the radar for years and that is Aggravating Wounds trait(10% crit chance for dots) not working at all.

  24. #299
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    May 2020
    Posts
    37
    I see no new guardian notes, is this a joke?

  25. #300
    Join Date
    Jul 2017
    Posts
    214
    Quote Originally Posted by fmac81 View Post
    Well now yellow wardens are going to be useless in REM because the only thing that made them viable was the javelin slow. While I admit this skill's effects should have been addressed long ago, it is almost too little too late at this point, since many people started playing yellow warden precisely for the purpose of using the hampering javelin debuff. I'm not at level cap myself, but I can say with a great deal of certainty that there are requests for Yellow Warden for REM every day in world chat (on Landy anyway). Shame that the utility of the class can be won or lost over 1 skill.

    On that note, it would be nice if not EVERY single raid boss was immune to slow debuffs or FMs. Makes CC classes like burg or yellow LM limited in their repertoire of skills.

    Also, RK cure changes ought to be addressed further - either give it a longer cooldown or a shorter duration. I was fighting an RK on spider and they literally didn't drop any health at all because they could spam cure any poison dot placed on them. 3 cures over 6 seconds on 8s cooldown probably merits a small increase in recharge. And before people respond with gripes about PvP performance of skills being irrelevant — for comparisons sake, look at the cooldown and power cost of "Scribe New Ending" compared to other classes like Champ or Warden that are left to dry. Adding 4 or 5s cd would be negligible on RK in PvE, and might be enough to fix some of the PvP disparity.

    With that being said, would be nice to let Champs remove 2 debuffs, and same with wardens. Reducing the power costs of their respective cure skills (664 power on 130 warden First Aid) would be a welcome change too.

    Throllo
    Yellow wardens are still relevant in the raid - you want to have one in your raid, a warden pretty much only goes red if you already have another yellow warden - their DPS is on a similar level but yellow line increases your raid's DPS by a bit more.

    CC is also surprisingly relevant in Remmo. It's useless on first boss, that's true, but it's very useful on 2nd boss to keep flies away from group, first phase of third boss puts a lot of emphasis on FMs (I personally don't like that mechanic much, tbh) and on CCing the 2 adds. And on boss 4 it's absolutely crucial during add phases (not in t1 but in t2+). Remmo actually works quite well for employing CC into fight strategies, but even in boss 1 where there's nothing to CC both burg and LM have enough things to do to not get bored.

    RK cleanse is insane and I agree that it should be changed (probably together with DPS RK specs' survivability), but I'm not so sure about buffing warden/champ cleanse. Wardens are more or less fine with one debuff removed every 5 seconds without an extremely long animation and champs can easily make up for their lacking cleanse skill by using CBR and just resisting almost everything. The only change I'd be fine with seeing regarding that would be removing the silly need to have a swappy LI for cleanse cooldown reduction.

 

 
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